Travis Hubbard
@wtravishubbardWhat the Twitch bootcamp said software engineering was: - HTML - CSS - JS What software engineering is: - Understanding of data structures and algorithms - Version control with Git - Familiarity with software development methodologies - Debugging techniques - Knowledge of design patterns - Ability to write clean and maintainable code - Expertise in testing (unit, integration, and acceptance testing) - Understanding of databases and SQL - Experience consuming APIs and web services - Proficiency in using the command line and IDEs - Effective communication skills for collaborating with team members - Problem-solving abilities - Continuous learning mindset to adapt to evolving technologies and best practices
John Crickett
@johncrickettIs this the best software development interview question ever? “What happens when you type a URL in the address bar of a browser and hit enter?” I think it might be. It’s so open-ended, a complete answer could hit everything from GUI programming through the operating system to device drivers, Bluetooth, network stacks, network protocols and all the way back up to rendering the returned web page. There is something in the stack that every developer, no matter what their speciality is can drill into. If you’re into GUI development you could talk extensively about the keystrokes and rendering of the URL, then handling the enter keypress. If you have deeper knowledge you could talk about how the OS handles GUIs. You might even go further down and talk about device drivers. BIOS and interrupt handlers. A Bluetooth expert could dig into what happens between your wireless keyboard an computer for every keypress. A network specialist could talk about everything from Wifi, through BGP, DWDM, OTN, HTTP, TLS, DNS resolution. There’s something for everyone. What do you think? Is there a better question and if so, what is it?
Framer
@framer🔌 Framer Plugins are coming later this year, promising to open up infinite possibilities for creating even better and more creative websites with Framer. We can’t wait to see what plugins you are going to build. #framerspring24 pic.twitter.com/fATM3E14UG
Poonam Soni
@CodeByPoonamGoogle just revealed ScreenAI, and it's insane. UI/UX is never going to be the same. Here're 7 features of ScreenAI you don't want to miss: pic.twitter.com/KAh7QD4JLP
Tib3rius
@0xTib3riusJudging a software engineer based on their GitHub profile is like judging a hacker based on their HackTheBox or TryHackMe rank. In other words...it's stupid and pointless. Stop doing it.
Marc Köhlbrugge
@marckohlbruggeHave you coded any productivity software just for yourself with no intent to productize it? Please share details/screenshot/etc. Really curious what’s everybody using behind the screens.
Average day in the life of a developer: > Small thing breaks with Github Actions. < Ends with overhauling 1000+ lines of code, update every single dependency, major framework version, node, etc 💀 > Github Actions says Node 16 deprecated so upgrade to Node 20. > Node 20 throws error with Nuxt 2, so upgrade to Nuxt 3. > Upgrade Vue 2 to Vue 3 cause neccessary. > nuxtjs/firebase breaks with Nuxt 3, so switch to nuxt-vuefire > nuxt-vuefire fundamentally does everything different with auth/db etc so change 1000+ lines of code. Seriously...
PANTHEON (Everything I Know From Game Files/API) 4 Different selectable modes/difficulties: The Pantheon: Atraks Sovereign (First 4 Bosses, +5 Power) The Pantheon: Oryx Exalted (First 5 Bosses, +10 Power) The Pantheon: Rhulk Indomitable (First 6 Bosses, +15 Power) The Pantheon: Nezarec Sublime (All 8 Bosses, +20 Power/Contest Mode) 8 Raid bosses in order: Golgoroth (KF 3rd) Caretaker (VotD 2nd) Zo'aurc (RoN 3rd) Atraks-1 (DSC 2nd) Oryx (KF 5th) Rhulk (VotD 4th) Riven (LW 5th) Nezarec (RoN 4th) It is non matchmade but you are going to be able to use fireteam finder to find a group. It seems like there may also be new or different mechanics and challenges for the encounters. All 4 Pantheon modes have a unique emblem that will drop from the triumph after your first completion. (Pictured Below) All 4 modes have 10% increased Void, Solar, Arc, Stasis and strand weapon damage modifiers. All modes also have a modifier called 'Shot Caller' 'Landing multiple precision hits with a Primary ammo weapon empowers Special and Heavy ammo weapons. Reduces incoming damage while active.' The Pantheon seal is called Godslayer and has 10 triumphs: 4x Complete each Pantheon mode 4x Complete each Pantheon mode with a high score 1x Earn points across all encounters in The Pantheon. (1,500,000) 1x Earn points across all encounters in The Pantheon. (3,000,000) The 4 normal completion triumphs drop their respective emblem and 30 spoils each. The high score and points triumphs drop adept versions of raid weapons, the weapons include: Smite of Merain (Harrowed) Qullim's Terminus (Harrowed) Insidious (Adept) Acasia's Dejection (Adept) Zaouli's Bane (Harrowed) Rufus's Fury (Adept) The Pantheon rules are as follows: • Complete raid encounters in succession. Activate the transmat banner after completing an encounter to progress to the next arena. • Each encounter has a bonus timer. You earn additional points while the timer is active. Finish the encounter before the timer runs out for additional score. • Completing encounters, and completing encounters with a high score, grant rewards. Remaining rewards for The Pantheon are tracked on the Triumphs page. • Arcite 99-40 is waiting at the end of The Pantheon for the Guardians who have completed the "Divine Weaponry" quests.
Andrey Bukati
@aibkt“You SHOULDN’T learn to code” This idea’s been spreading after an interview with Nvidia’s CEO. I’ve been coding for 15+ years, here’s the real truth: pic.x.com/rONtuRSAxy
Warden Protocol
@wardenprotocolFigure of the week 📊 - We've been a bit quiet this past week, working tirelessly to deliver the Buenavista Testnet and more surprises to come. In the meantime, we've just reached 1,000 commits on GitHub.
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